Flight simulator x benchmark download


















Transfer planes. If so how. View screenshots. How to read charts. Thank you for Making this popular: Now before you start to read. View artwork. View videos. What happened. I used to be able to access the lower end of the table, but since the certificate notification on sign on, I only have the times 32 end of the table. My graphics card can't handle the upper end of the scale and starts shuddering when I scan, also when I push the Taxi button the yellow line doesn't show anymore.

Do I uninstall and reinstall? Learn how to read read the lights next to the runway or on the aircraft carrier.

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Take off from one of more than 24, airports and explore a world of aviation beauty that has entranced millions of plane fans from across the globe. FSX Steam Edition offers players a connected world where they can choose who they want to be, from air-traffic controller to pilot or co-pilot.

Racing mode allows you to compete against friends with four types of racing, including Red Bull Air Race courses, the unlimited Reno National Championship course, as well as cross country, competition sailplane courses and fictional courses like the Hoop and Jet Canyon. Test your skills with three different levels of difficulty, from simple pylon racing to racing highly challenging courses in a variety of weather conditions.

With over 80 missions, test your prowess to earn rewards. Add to your collection of aircraft and improve the fidelity of your world with FSX Add-ons. The inclusion of AI-controlled jetways, fuel trucks and moving baggage carts, adds extra realism to the experience of flying at busy airports.

Whether you want to challenge your friends to a heart-pounding race or just take in the scenery, FSX Steam Edition will immerse you in a dynamic, living world that brings a realistic flying experience into your home. Download size: We have worked extensively with third party developers to make sure the two products can work alongside each other, however due to the wide range of add-on products available for MSFSX, we cannot guarantee that your existing content will work with Microsoft Flight Simulator X Steam Edition.

If you already have MSFSX and add-ons installed they will only be accessible through your existing installation. They will not be duplicated across the original edition and Steam Edition of the simulator. Updates to your video and sound card drivers may be required DirectX: Version 9. See all. Customer reviews. Overall Reviews:. Review Type.

All 21, Positive 18, Negative 3, All 21, Steam Purchasers 18, Other 2, All Languages 21, Your Languages 13, Customize. Date Range. What about GPUs that are well below the minimum spec? Turn off resolution scaling and you get a 27 fps average. Intel UHD integrated graphics meanwhile actually does better than expected, in that it manages to run the game at all.

Not that it matters at native p, where performance drops to just 13 fps — you're not playing on Intel's UHD without resolution scaling, basically.

Medium quality is normally a reasonable compromise between image quality and performance, but we're already at the point where an RX XT or RTX is required for 60 fps. Nvidia's upcoming GeForce RTX might be significantly faster than today's RTX Ti , but neither one is going to be able to strut its stuff in this game — unless you want to play at 4K ultra and 50 fps, maybe. Also, notice that minimum fps comes in slightly below 60 across the entire range of GPUs.

Most of the other graphics cards we tested remain playable, except for the GTX and we assume the RX would be in a similar if not worse state. Even at low and medium settings, VRAM matters quite a bit — on most other games, those two GPUs are running neck and neck until we hit ultra quality. It's also interesting to look at generational performance comparisons. You'd probably have better luck with a Core iK as well.

More than just about any other recent game, ultra quality in Microsoft Flight Simulator is something designed for future hardware. I won't trot out any Crysis comparisons here, however, as these are very different games. Crysis was mostly about punishing your graphics card with some forward-looking effects like motion blur and ambient occlusion.

Out of more than 20 GPUs from the past several generations that we tested, only half can still break 30 fps. The GTX struggles mightily, only putting up 16 fps. Ampere and Big Navi will probably end up around 50 fps again, unless you've got a heavily overclocked CPU. Or maybe you're reading this in , in which case we'd love for you to travel back in time and give us some future tech so we can hit 60 fps. If you're just hoping to cruise through the skies at a sedate 30 fps, which is perfectly acceptable for long transcontinental flights, the RTX Super and RX XT will still suffice.

Flight sims have been notoriously demanding throughout the history of PCs, so it's no surprise that fourteen years after the previous Flight Simulator X , Microsoft has raised the bar for what sort of PC you'll need to max out the latest iteration. What about 4K Ultra? I can't recall any games that have managed to crush an RTX Ti quite like this. It gets only 33 fps, and that's not even the worst-case scenario for the type of performance you'll see in Flight Simulator.

Dropping to medium or high settings will obviously do wonders for performance, though. At present, multi-GPU isn't an option to improve performance either.

We haven't said anything about that card so far, mostly because it's a waste. We also tested the RTX Ti at 4K using our 'tuned' settings from earlier, which land between the high and medium presets in terms of performance.

That's decent, and 4K medium was nearly the same at 51 fps. Only 4K at low or at least between low and medium could clear 60 fps, managing 79 fps at 4K low. This is definitely a game we're looking forward to adding to our CPU benchmarks. Which brings us to the final tests. We've been running everything so far with a stock clocked Core iK. That's no slouch of a CPU, but how many cores and threads do you need to run Microsoft Flight Simulator at an acceptable framerate?

Somewhat surprisingly, higher clockspeeds and more cores and threads don't really do much on the Intel chips — beyond a certain point. The Core iK and Core iK basically deliver a similar level of performance.

The same goes for the Ryzen 9 X and Ryzen 5 The Core i actually crashed several times at the ultra preset, and both budget CPUs took substantially longer to load the game and launch the saved flight.

There was a lot of stuttering as well, like when panning the camera around. Basically, we wouldn't recommend the budget CPUs for anything more than p medium quality.

Looking at Intel vs. AMD, the Intel chips yet again proved to be superior for gaming purposes — at least when paired with a sufficiently fast GPU. The Core iK vs. What about memory? We decided to find out. We've used multiple memory kits here. We've also got a kit of G.

It was originally in a Haswell-E build, in a 4x4GB setup. It's the only 2x4GB kit currently in my lab. For the memory testing, we focused on the Intel iK initially, checking a variety of capacities and speeds.

From there, we narrowed down the testing regimen for Ryzen 9 X and only ran four kits two kits, really, with three speeds on the second. Here are the memory testing results:. Based on some of the earlier test results, we expected memory capacity to be a relatively important factor.

Turns out that's not the case. Memory speed on the other hand can make a big difference. Bandwidth is clearly the leading criteria, but latency and memory timings still play a role. Capacity also matters somewhat, mostly at higher resolutions. At 4K, however, GPU bottlenecks basically level most of the playing field, with very little difference between the various memory kits — though minimum fps still fluctuates more, especially with only 8GB.

The slower memory kits really do poorly. It was only at 4K where it didn't matter as much. If you haven't enabled your motherboard's XMP profile which sometimes goes by other names, particularly on AMD platforms , you should check that right now. This is expected, though if you have an X99, X, X, or TRX40 platform using quad-channel memory is a different story. If you're a flight sim enthusiast, the latest version of Microsoft Flight Simulator is certain to keep you busy for many years to come.

It's also likely to put a massive dent in your wallet, particularly if you want to run at higher quality settings. We're used to seeing the GPU become the main bottleneck at higher graphics settings, but even a Core iK couldn't quite keep up with the fastest Nvidia GPUs right now at p and p. The great thing about this version of Flight Simulator is that thanks to the Bing Maps integration, it can theoretically stay mostly current with the world around you. Some areas might be a few years out of date, but when Bing gets new images for an area, you should be able to see that reflected in the game.

We'll see how that goes over time, but this is about as close as you can currently get to flying a virtual airplane. We didn't even have the opportunity to check out the VR support, which should further add to the immersiveness of the sim. Just don't plan on maxing out the graphics settings and getting ultra-smooth framerates. That might be possible five or ten years from now, depending on how much CPUs, in particular, can improve.



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