Curious to hear why you think even the original xbox couldn't handle it. It's turn base, worst case I would think they would have to make a simple paging system for the memory constraints. Edit: ahh that's why, it uses an interpretive python and xml combo. While that's great for a pc because of the level of customization it brings, it's unecessary and mostly useless on an xbox.
Guessing it could be gutted for a gigantic memory and processor speed saving. Why do so many PC games use 'Bink Video' codec? Ars Tribunus Militum et Subscriptor. Originally posted by Shudder: Xbox uses it too.
The Faceless Rebel. Ars Legatus Legionis et Subscriptor. Originally posted by HappyBunny: I was wondering the same thing when I started up Civ4 last night and the quality of the opening movie was utter crap.
Originally posted by Riso: quote:. Plus, I mean-- Civ4 on a console? Hey, NHL96 was perfection. Originally posted by ephori: Plus, I mean-- Civ4 on a console? Posted: Thu Oct 27, am. Posted: Thu Oct 27, pm. Posted: Fri Oct 28, am. Posted: Fri Oct 28, pm. View source. History Talk 0. Bink Video logo. Retrieved NewBay Media. RAD Game Tools. Retrieved 25 February This page uses Creative Commons Licensed content from Wikipedia view authors. Using Bink is like using a codec that you wrote yourself.
Bink is completely self-contained - it needs no special system software, it needs no other audio codec, it needs no other surrounding architecture. Just one small library and you are good to go - there are no external installation or dependencies. Bink is super, super fast. In some cases, up to 10 times faster than other modern codecs. It's fast enough to use for in-game videos, as well as cut-scene videos. Bink uses as little memory as possible.
In some cases, up to 16 MB less than other codecs. You don't have to worry about a simple video codec hogging all your memory. Bink runs on every platform. You can use the same API and data files on 14 different platforms. Bink runs on most game engine middleware natively. Epic supplies pre-written Bink support for the Unreal Engine, for example.
Bink has a VBR psycho-acoustic based audio codec capable up to compression built-in. You don't need to license another codec for your audio. Bink can play many audio tracks at once - this allows the playback of 5. Bink runs on every game platform and is customized to take advantage of each one. Bink includes sound support for every platform it supports. We have 16 different modules for sound playback on the various platforms.
Bink is super robust. The fact that it ships in so many games makes it better and better - it just doesn't crash. Bink can also handle bad input data - it just keeps chugging along until the input data gets better again. Post review Show all 5 reviews. I tried to convert a MB. MOV file which had a 5 minute playtime to. I tried twice with different output resolutions, same thing. Either it doesn't work right or it's too complicated for me to understand.
TMPGEnc crushes with the popular "invalid sample format error" that seems to be quite a common problem without universal solution. The rest of the bunch either crushed or produced movie with no sound.
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